ミクフリックを買いました

Bought Miku Flick

Miku Flick, an iOS incarnation of Project Diva, was previously only available on Japan’s App Store. It is now available internationally and I decided to pick it up.

For the cutscenes, they used videos recorded from either Project Diva Arcade or Dreamy Theaters. They also have been edited because the game’s orientation is portrait.

It includes only 13 songs from Project Diva but most of my favorite songs are there, as if those are the general consensus’ favorites ^^;

It includes even songs that were previously only available via DLC, and songs which cutscenes were once just slideshows of illustrations in Project Diva, but have been upgraded to 3D videos in Dreamy Theaters. I never bought any of the DLC and Dreamy Theaters, so some of them are fresh to me.

And the gameplay… is interesting! The notes are based on the lyrics of the songs. As you play the game, the kana of the lyrics scroll horizontally, and some of them are lighted. You have to input the lighted ones when they reach the marker, and that’s also the point when Miku actually sings the kana!

So how do you input the kana? There is a translucent keypad at the bottom half of the screen and it’s actually based on one of iPhone’s own Japanese input methods. The input method is called テンキー (ten key), and it is so called because it uses only ten keys, just like the calculator keys.

But instead of

7 8 9
4 5 6
1 2 3
0

It goes like this:

あ か さ
た な は
ま や ら

The interesting part is this: How do you input the other vowels? Apparently, if you just tap the key, you will get the あ行 kana, but if you flick the key, you’ll get a different vowel kana, depending on the direction of the flick. Left is い行, up is う行, right is え行, and down is お行. For わ key, other kana that don’t fit elsewhere such as ん can be inputted.

The game has an indicator that tells you early which direction to flick, which makes it easier. It may take some time to get used to, but to those who are used to ten key input method, the game is essentially just about inputting kana using that input method at the right timing.

Sega seems to be the king of making eccentric rhythm games these days and this game is another entry in their portfolio. This is a rhythm game that can actually teach you the basics of Japanese (and a Japanese input method) ^^;

Like how I played other rhythm games, I guess I would start by trying to clear all the songs in every difficulties with any rank, then proceed to try perfecting every songs ^^

Official Site

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6 thoughts on “ミクフリックを買いました

    1. Helu

      Hi there, thanks for the comment ^^ However, I’m actually not too fond of @field. I think most information to know about @field can be found at that page. Also, I haven’t progressed much with the game, so I may not know the later nuances of the game. I may write one, but no promises though ^^;

      Reply
      1. example@example.com

        Hum, that’s a shame, I was getting excited over it but sounds like it’s not worth importing. I really enjoyed Pangya on PSP, I’ve had it since release and still play when going on long trips. I tried the Hot Shots/Everybody’s Golf demo on PS3 and it’s just not the same, I’m under the impression the Vita version is just a port.

      2. Helu

        You may want to give it a try, but @field is not a standard golf game. You are not scored based on how many shots you take for example, but rather how close you are near the goal (the goal is not a hole, it’s a circle like the throwing dart’s board, but on the ground) and whether your ball touches a lot of coins. After you shoot the ball, you can modify the trajectory of the ball by tilting Vita around (you can even affect its acceleration by tilting up and down). The game just rubs me the wrong way since in the end I think it’s all about experiment, but I’m not exactly a golf game fan either.

    1. Helu

      It’s a decent iOS game ^^ just don’t expect too much out of it though, since it’s nothing close to Project Diva in terms of quality.

      Also, I know kana and have used the ten-key input method before. I’m not sure how is the learning curve for people who are not familiar with either one of them ^^;

      Reply

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