So I decided to pick up Neptune Re;Birth 1 for Vita again.
Last time I stopped, I was around the start of chapter 4. I guess I stopped because I was turned off for being easily defeated by a story boss ^^;
There are a few series that I personally want to get into, that I collect their games, but unfortunately gameplay-wise they kinda me turn off. Neptune series is one of them, and the other one is Atelier series. I guess I can only try to change myself to like them more… ^^;
One of the things I kinda dislike about this series is that (afaik) you have to grind. It’s not one of the games where you can smooth sail most of the times as long as you don’t avoid enemies.
I have for example equipped the most powerful weapons and armors available and I still seem to be having trouble. Maybe I should buy and use items more (instead of saving them for future use) or find out more ways to take advantage of the system…
I do know that there’s a ‘modifier’ that weakens the enemies. Apparently it’s not enough (for me)… ^^;
I also notice that getting upper hand in battles is a lot about filling up the EXE drive gauge, so that the characters can unleash ridiculous-damage EXE drive attacks. That means filling up EXE drive gauge prior to boss battles by doing normal battles first, so that you can unleash free EXE drive attacks from the get-go instead of trying to fill up the gauge during boss battles. It’s a pretty significant advantage, although annoying and usually still not enough to defeat the bosses.
I guess I need to make accessories that can raise EXE drive gauge faster other than using rush combo.
Well, on a positive side, chapter 4 is probably the furthest I’ve gotten in any Neptune game (though it could be that this is the simplest Neptune game to date?)
In any case, time to start playing ^^;